2 of my drivers are maxed out in long distance ability. I gave them my old trucks with 6x4 chassis but they had always 400-700 km distance targets. As i changed their chassis to give them the lowest 6x2 they drive now above 800 km distance regular/ often ( if they are able to find a delivery). You can check how your driver has been doing by going to Driver Manager, click on the driver, then 'Show log' (button on the left). If you want to manage your driver a bit, change their training policy so they have 2-3 points in Long Range, 1 pt in High Value, 1 pt in Fragile, then get the ADR classes. Flexibility = more difficult cargo = profit.

Config, "income factor". When lowering this parameter for more realistic wages, any hired drivers tend to lose money on each delivery! what value should be chosen for them to actually make money? i have tried values 0.1,0.2,0.3,0.4,and 0.5 and they all lose money, default value is 1.0 but is really unrealistic, Malc. Showing 1 - 4 of 4 comments.

Return on Investment for the hired drivers is a long slow process. Consider a typical five-slot garage: 1. Initial garage cost (3 slots): 180,000 2. Garage upgrade cost (2 more slots): 100,000 3. 5 Drivers; 7500 4. 5 trucks @ 100,000 each: 500,000 Total cost: 787,500 Cost per slot/truck/driver: 157,500
Reviewing a recent analysis of the profit logs from ten week's worth of saved games for 119 hired drivers, all of whom are level 30 or better and have at least 5 points in ADR, the best I can see is a driver with only five points in ADR who performed 14 ADR jobs out of 46 and the worst is a driver with all six points who managed just 1 ADR

I hired him a while ago but all he is making around 1K I don't get why so little most other delivers I do at least worth 5K is there a mod that increases the money he earns but nothing extreme so it makes the game boring

UQnGWU.
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  • euro truck simulator 2 hired drivers profit